Strategy_ Maneuvers
Strategy 1 |
Feats exist, and are badass. Fighters just get Bonus Feats. Other classes get specific maneuvers, at the risk of overlapping feats. |
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Strategy 2 |
As Strategy 1, but certain feats are available to certain classes as a maneuver. Fighter, for instance, has Cleave on his maneuver list, but to a Ranger, that's a feat. |
Strategy 3 |
Feats exist, but they don't overlap maneuvers. Each fighting class has their own approach to common scenarios (such as AOE). Feat list is shorter, but it can be lengthened by each class having specific feats available, which enhance specific abilities of that class. |
Strategy 4 |
There is a universal maneuver list, much like the universal spell list. There's some Venn diagram action where Rangers can access A-C, Rogues get B, D, and E, Fighters get everything except F, etc. |
Leaning toward 4, with the feats of 3.
Maneuver List
Categories:
Category | Description | Examples |
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Archery |
Shootin' shit. |
Aim, Called Shot, Rapid Shot |
Command |
Leadership, tactics |
Commanding Shout, Regroup, Rallying Cry |
Dodge |
Dodgin' shit |
Evasion, Uncanny Dodge, Active Dodge |
Heavy Weapons |
Derp |
Slam, Knockdown, Punt |
Light Weapons |
Yerp |
Flurry, Lunge |
Parry |
Come on |
Parry, Riposte |
Shields |
Shields |
Block, Critical Block, Shield Cover |
Skirmisher |
Fast-moving melee DPS |
Raptor Strike, Spring Attack |
Special schools:
- Hunter (ranger)
- Rage (barbarian)
- Trickery (rogue)
Special mechanics:
- Bonus action banking (ranger)
- Rage (gained when suffering damage, etc) (barbarian)
- Edge, perhaps (rogue)